Forcefeedback
Game devices with Force feedback support can create tactile feedback in response of game events - firing cannon, cockpit vibrations, changing of the forces acting on virtual pilot. Also trim control will change joystick center as well.
There are two types of effects - native gain force that can be controlled by changing ffb_dynamics
, ffb_vibrations
and ffb_recoil
modifiers, and prepared weapon recoil effects from external files.
External effects
FFE file is a pack of standard effects with different timing and configuration. You can use any effects but there is some rules:
- Every effect is playing until it ends, so do not make it too long - when you will try to activate some effect that is already playing, nothing will happens.
- After enumeration all effects became separated so you need to make them all end in the same time, otherwise they will be unsynchronized - shorter effects will go forward. But you still can use start delay.
To apply your own effects to concrete weapon place *.ffe file with proper name into /cohokum/forcefeedback
folder (for example M230 M789 HEDP 30mm.ffe
). Weapon name you can get from GWUT file.
Enable FFB support
- open eech.ini
- look for parameter
forcefeedback
- set it to 1
Disable FFB effects but leave FFB trim support
- delete all *.ffe files from
/cohokum/forcefeedback
folder - open eech.ini
- look for parameter
forcefeedback
- set it to 1
- look for parameters
ffb_dynamics
,ffb_vibrations
andffb_recoil
- set them all to 0.0