Eech.ini
From EECH-Central
The eech.ini file contains game settings and parameters.
Contents |
Edit eech.ini
- Open eech.ini
- Path:
C:\Program Files\Razorworks\cohokum\eech.ini
- Path:
- Save
- Restart the game
List of parameters
Notes
- The explanations in this survey are brief in nature. For an expanded explanation, click on the according parameter name (left column), if clickable.
- The "realism" column represents the value setting to be considered most realistic.
- Grayed out parameters are consider less important and most often default will do.
- Scales go from 0.0 (0%) to 1.0 (100%).
CommunicationsMultiplayer settings. Most settings wouldn't need adjustments. | ||||
| parameter | explanation | default | type | realism |
|---|---|---|---|---|
maxplayers
| maximum players allowed | 4 | value (0 - ∞) | |
ipa
| IP address to connect to | blank | IP address | |
usemaster
| Reports game to internet server | 0 | toggle | |
pss
| primary server internet address | hoxdna.org | website | |
sss
| secondary server internet address | eech.dhs.org | website | |
ccrs
| connection receive size | 215040 | bytes | |
cdrs
| connection data record size | 215040 | bytes | |
cpbs
| connection package buffer size | 215040 | bytes | |
cpds
| connection packet data size | 512 | bytes | |
cgs
| use DirectPlay guaranteed send | 0 | toggle | |
crls
| package history list size | 1000 | packages | |
crl
| re-requesting package | 10 | times | |
cpt
| time delay for re-requesting package | 5 | seconds | |
crto
| time before assuming re-requested packets was lost | 2 | seconds | |
mur
| max update framerate for server | 5 | frames/sec | |
cig
| interpolate helicopter position | 1 | toggle | |
cvc
| validate connection | 1 | toggle | |
cptl
| flow rate of packets (modem) | 10 | packages | |
cto
| timeout for removing dead players | 15 | seconds | |
eufr
| client server entity update framerate | 2 | frames/sec | |
css
| show communication stats | 0 | toggle | |
cist
| comms initial sleep time | 500 | seconds | |
servlog
| server log | blank | filename | |
Dedicated serverThe following settings (in green) are related to the dedicated server mode. | ||||
| parameter | explanation | default | type | realism |
dedicated
| dedicated server mode | 0 | toggle | |
pauseserv
| pause server if no clients connected | 0 | toggle | |
game_type
| type of game to host | 0 | mode select | |
gunship_type
| dummy value | 8 | mode select | |
path
| path to map (campaign or skirmish) | blank | path | |
Graphics and TexturesMost useful for troubleshooting purposes. | ||||
| parameter | explanation | default | type | realism |
cbar
| resolving distance for city blocks | 1500 | meters | |
fs
| full screen mode | 1 | on | |
mfr
| maximum framerate | 30 | frames/sec | |
32bit
| 32 bit color mode | 1 | toggle | |
nrt
| disables rendering to texture for MFDs and TADS | 0 | toggle | |
notnl
| Disables GeForce "TnL" support | 0 | toggle | |
3dreset
| Reset screen resolution to 640x480 | 0 | toggle | |
dxtm
| directx texture management | 0 | toggle | |
cg
| reinstalls graphics files | 0 | toggle | |
palette
| use textures.pal | 1 | toggle | |
eofullrange
| EO object rendering up to the fog border | 0 | toggle | 1 |
render-tree-shadows
| Render tree shadows | 0 | toggle | 1 |
high_lod_hack
| ||||
dwash
| Creates downwash dust. | 0 | toggle | 1 |
restricted_nvg_fov
| Simulates night vision goggles. | 1 | toggle | 1 |
colourmfd
| More colors for MFDs. | 1 | toggle | 1 |
highreshud
| High resolution for HUD. | 1 | toggle | 1 |
tsdrender
| TSD rendering mode | mode | ||
tsdpalette
| TSD palette mode | mode | ||
tsdenemy
| colour enemies / friendlies on TSD MFD | 0 | toggle | 1? |
tsddetail
| TSD MFD in high detail | 0 | toggle | |
texture_colour
| enable texture colouring (0 - default, 1 - new terrain textures, 2 - new terrain textures + noise maps) | 0 | number | |
texture_filtering
| enable texture filtering | 0 | toggle | |
mipmapping
| enable mipmapping | 0 | toggle | |
dynamic_water
| enable dynamic water | 0 | toggle | |
night_light
| darkness level | 1.0 | scale | |
persistent_smoke
| persistent smoke | 1 | toggle | 1 |
themes
| Use alternate psd files
| |||
Views and Cameras | ||||
minfov
| field of view: minimum | 20 | value | |
maxfov0
| field of view: maximum | 80 | value | |
g-force_head_movement
| g-forces applied to head movement | 1.0 | scale | |
X_pilot
| pilot's head position in wideview | |||
hud_code
| HUD color for all helicopters. | |||
wobbly-camera
| Makes the external camera wobble. | 1 | toggle | |
Dynamics | ||||
| parameter | explanation | default | type | realism |
advancedfm
| Alternative flight model. | 0 | toggle | 0 |
enginerealism
| Simulation realistic engine behavior. | 1 | toggle | 1 |
enginestartup
| Start up engines manually. | 0 | toggle | 1 |
drbs
| floating point for retreating blade stall | 1.0 | range | |
drv
| drag on tail rotation | 1.0 | scale | |
dra
| tail rotation acceleration | 0.8 | scale | |
drd
| main rotor drag | 0.8 | scale | |
dmrl
| main rotor lift | 1.0 | scale | |
dtrd
| tail rotor drag | 1.0 | scale | |
dzd
| cyclic dead zone | 0.0 | scale | |
dyal
| yaw altitude loss | 2.5 | range | |
debug_show_force_vectors
| show force vectors on helicopter | 0 | toggle | |
WUT | ||||
wut
| Create more difficulty. | file | gwut190.csv
| |
Gameplay | ||||
| parameter | explanation | default | type | realism |
chaff
| effectiveness | 1.0 | scale | 1.0 |
flare
| effectiveness | 1.0 | scale | 1.0 |
smoke
| effectiveness | 1.0 | scale | 1.0 |
fog
| The "fog of war" to reshroud enemy sector info | 14400 | minutes | |
cpac
| Capture landed aircraft to become usable by your side. | 1 | toggle | 0 |
uit
| user invulnerable time when starting mission | 5 | seconds | 0 |
faa
| Allows you to fly all helicopters (helicopters without their own cockpit, flight model will fly as an Apache) | 0 | toggle | |
radarinf
| Makes infantery invisble to radar (more realistic) | 0 | toggle | 1? |
grstab
| Allows you to press CTRL+S to stabalize EO cameras, for easier aiming while manouvering. | 0 | toggle | 1 |
manual_laser/radar
| Activate laser and radar manually (more realistic). | 0 | toggle | 1 |
targeting_system_auto_page
| Autoswitch MFD along with target acquisition system. | 1 | toggle | 0 |
camcom
| Campaign commander. Create/delete missions within a campaign. | 0 | toggle | 0 |
campaign_map_mode
| Map resolution. Higher resolutions look better, but may be slow on bigger maps/slower computers. | 1 | mode | |
campaign_map_palette
| Map palette. 1 is colorful shades from green through red to white. 2 looks more like a paper map. | 1 | mode | |
map_update_interval
| How often (in seconds) enemy unit positions are updated on the map. | 120 | seconds | 120? |
destgt
| Designated target list for better target management. | 0 | toggle | 1 |
cannontrack
| cannon response to head movement | 1 | switch | 2 |
Joysticks and TrackIR | ||||
| parameter | explanation | default | type | realism |
| The following grayed out parameters are related to hardware configurations, which is done ingame. | ||||
eopann
| joystick number for camera panning | number | ||
eopanv
| joystick axis for vertical panning | number | ||
eopanh
| joystick axis for horizontal panning | number | ||
eozoomn
| joystick number for camera zooming | number | ||
eozoomax
| joystick axis for camera zooming | number | ||
cyclicn
| joystick number for cyclic | number | ||
cyclich
| joystick axis for cyclic horizontal | number | ||
cyclicv
| joystick axis for cyclic vertical | number | ||
nonlinear-cyclic
| non-linear control for cyclic | 1 | toggle | |
collectiven
| joystick number for collective | number | ||
collectiveax
| joystick axis for collective | number | ||
nonlinear-pedals
| non-linear control for pedals | 1 | toggle | |
nonlinear-collective-zone1
| non-linear control fine adjustments | 0.30 | scale | |
nonlinear-collective-zone2
| non-linear control fine adjustments | 0.70 | scale | |
ruddern
| joystick number for rudder input | number | ||
rudderax
| joystick axis for rudder input | number | ||
nonlinear-pedals
| non-linear control for rudders | number | ||
joylookn
| joystick number for joystick look | number | ||
joylookh
| joystick axis for horizontal look | number | ||
joylookv
| joystick axis for vertical look | number | ||
joylookst
| joystick look steps | 30 | number | |
reverse_pedal
| reverse pedal input | 0 | toggle | |
external_trackir
| Use TrackIR to control external cameras | 0 | toggle | |
external_trackir_dir
| invert external camera TrackIR control | 0 | toggle | |
msl
| Mouselook. Look around using the mouse. | mode | 1 | |
msls
| mouselook speed | 15 | value | |
TIR_6DOF
| Enable TrackIR to use 6 "degrees of freedom". | 0 | toggle | |
Miscellaneous | ||||
| parameter | explanation | default | type | realism |
filter
| session filtering | 1 | toggle | |
autosave
| Automatically saves the progress in an AUTOSAVE save file.
| 0 | minutes | |
dfr
| Displays the frame rate in the upper left of the screen. | 0 | toggle | |
goto
| "goto" possibility within a campaign | 0 | toggle | 0 |
vfm
| vector flight model | 0 | toggle | 0 |
psr
| Pilot start rank for new created pilots. | 1 | range | 1 |
ns
| bypass soundcard | 0 | toggle | |
hdwrbuf
| hardware buffers (0 = software only) | 0 | amount | |
mta
| maximum multiplier for time acceleration | 4 | integer | 1 |
nomcm
| no mission complete music | 0 | toggle | |
MEMEXPORT
| Enables the output of several variables to a shared memory area. | 0 | toggle | |
History
The eech.ini file started initially as a replacement for command line parameters.
External links
More information about eech.ini parameters:
- explanations within the eech.ini file
- readme file in game directory
- command line parameters at Razorworks.com

