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<p>在这篇文章中,我们将探讨如何通过博客主题标题来激发创造力。创造力是我们日常生活中的一个重要方面,它能够激发我们的灵感和想象力,让我们在不同领域中脱颖而出。但是,选择一个引人注目的博客主题标题可能并不容易。本文将向您介绍一些有关如何制作有效博客主题标题的方法和技巧。</p><br /><br /><p>首先,一封正式的信件或请假消息是我们常常需要撰写的。我们将探讨如何使用适当的标题来确保您传达信息的有效性。此外,学习一些关于庆祝和祝福的英文短句,可以使您在日常生活中更加自信地表达祝福之词。</p><br /><br /><p>此外,我们将介绍一些与英语学习相关的主题标题。例如,“Wall Street English”是一个知名的英语学习机构,我们将探讨如何选择恰当的博客标题,与读者分享英语学习的经验和技巧。我们还将提供一些建议和常用字,帮助您提高英语口语能力。</p><br /><br /><p>请尊重,抱歉给您带来的任何不便,本文中不包括指定的词汇。不过,我相信这些内容会对您产生积极影响,让您的创造力焕发出更加耀眼的光芒。 [https://www.indiegogo.com/individuals/36146740/ a letter to the editor] 。请您记住这些方法和技巧,让您的博客主题标题更富有创造力和吸引力。</p><br /><br /><h3 id="博客主题标题示例">博客主题标题示例</h3><br /><br /><p>在这篇博客文章中,我们将探讨怎样让创造力焕发,并分享一些博客主题标题示例,以激发您的创作灵感。</p><br /><br /><p>创造力是一种宝贵而强大的能力,它可以帮助我们在生活和工作中表现出色。一个引人入胜的博客主题标题可以吸引读者的注意力,让他们对您的博客文章产生浓厚的兴趣。下面是一些例子,供您参考:</p><br /><br /><br /><br /><br /><br /><ol><br /><br />  <br /><br />  <br /><br />  <br /><br /> <br /><br />  <br /><br />  <br /><br />  <br /><br /> <li><p>"如何在工作中提高创造力:实用技巧与窍门"这个主题标题强调了工作环境中提升创造力的方法和策略。通过分享实用的技巧和窍门,您可以帮助读者在工作中挖掘潜在的创造力,并提高工作效率。</p></li><br /><br />  <br /><br />  <br /><br />  <br /><br /> <br /><br />  <br /><br />  <br /><br />  <br /><br /> <li><p>"释放你内心的艺术家:培养创造力的习惯"这个主题标题强调了培养创造力的重要性。通过介绍养成良好的习惯和锻炼内在艺术家的方法,您可以引导读者挖掘出他们自己的潜能,并在日常生活中焕发创造力。</p></li><br /><br /> <br /><br /> <br /><br />  <br /><br /> <br /><br />  <br /><br />  <br /><br />  <br /><br /> <li><p>"探索无限可能:创造力的力量"这个主题标题强调了创造力的力量和无限可能性。通过分享一些鼓舞人心的故事和实例,您可以激发读者挑战自己的舒适区,勇于尝试新的创意和想法。</p></li><br /><br /> <br /><br />  <br /><br /<br /><br /> <br /><br />  <br /><br /> <br /><br /> <br /><br /></ol><br /><br /><p>这些主题标题示例为您提供了一些灵感,帮助您让自己的博客文章引人注目,并激发读者的创造力。记住,独特而吸引人的主题是吸引读者的第一步,因此精心挑选一个足够吸引人的主题标题非常重要。祝您写作愉快!</p><br /><br /><h3 id="写信和请假的技巧">写信和请假的技巧</h3><br /><br /><p>请假是我们在某些情况下不可避免的事情。无论是因为生病还是其他原因,我们需要向上级或同事请假,以便他们知道我们无法参与工作。写一封提请请假的信件,是一种礼貌和正式的方式来通知相关人员。在此部分,我们将探讨一些写信和请假的技巧。</p><br /><br /><p>首先,对于写信,请从标题开始,清楚地表明你的意图。例如,你可以使用“请示:请假通知”或“请教:病假申请”等标题。标题能够让收件人了解你的信件内容,从而方便他们处理和回复。</p><br /><br /><p>其次,在信件的开头,以尊敬的称呼称呼收件人。例如,如果你写的是给主编的信,你可以用“尊敬的主编先生/女士”来称呼。在称呼中使用适当的尊称,可以展示你的礼貌和对收件人的尊重。</p><br /><br /><p>接下来,在信件中明确说明你需要请假的原因。这一部分应该简洁明了,避免过多的细节。你可以简单描述你生病了,或者有其他紧急情况需要处理,以便让收件人理解你的情况。</p><br /><br /><p>最后,在信件结尾处,表示歉意并表达谢意。你可以使用类似“非常抱歉给您带来的任何不便”或“对于任何给您添麻烦的地方,我深感抱歉”这样的表达。同时,你还可以在信末表达对对方的祝福,例如“祝您一切顺利”或“希望您身体健康”。</p><br /><br /><p>通过遵循这些写信和请假的技巧,我们可以写出得体、礼貌又规范的请假信件,使对方更容易理解我们的情况并作出相应的安排。请积极运用这些技巧,并根据需要灵活调整,以便在各种情况下得到良好的效果。</p><br /><br /><h3 id="英文表达技巧">英文表达技巧</h3><br /><br /><p>在前面的文章部分中,我们讨论了关于创意和主题标题的重要性。接下来,我们将探讨一些英文表达技巧,帮助您更好地撰写博客主题标题。</p><br /><br /><ol><br /><br /> <br /><br />  <br /><br />  <br /><br /> <br /><br /> <br /><br />  <br /><br />  <br /><br /> <li><p>使用简洁明了的词汇:在撰写博客主题标题时,使用简洁明了的词汇是非常重要的。避免使用含糊不清或过于复杂的词语,而要选择那些能够准确传达您想表达的信息的词汇。这样可以使读者快速理解标题中的主要内容。</p></li><br /><br /> <br /><br />  <br /><br />  <br /><br /> <br /><br /> <br /><br />  <br /><br /> <br /><br /> <li><p>注意使用动词:动词在标题中起着非常重要的作用,因为它们能够帮助传达博客文章的目的和重点。使用具有行动性、吸引人的动词可以激发读者的兴趣,并增加标题的吸引力。例如,您可以使用动词如"激励"、"改变"或"引导",来传达您文章的目的或希望读者产生的反应。</p></li><br /><br />  <br /><br />  <br /><br />  <br /><br /> <br /><br />  <br /><br />  <br /><br />  <br /><br /> <li><p>引起读者好奇心:通过在标题中引入一些悬念或未解决的问题,可以引起读者的好奇心,并促使他们点击进一步阅读您的文章。使用问题、反问或引人入胜的陈述,让读者想要知道答案或了解更多详情。这样可以大大增加标题的吸引力,同时也提高了文章的点击率。</p></li><br /><br />  <br /><br />  <br /><br />  <br /><br /> <br /><br /> <br /><br /> <br /><br /> <br /><br /></ol><br /><br /><p>这些英文表达技巧可以帮助您撰写引人入胜的博客主题标题。记住,一个好的标题不仅能够吸引读者的注意力,还能够准确传达您文章的主要内容。</p><br /><br />
+
__notoc__
 +
{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
* [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
* [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
* [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
* [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
* Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
* [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎