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<p>作为智能助手,我将写一篇关于 "创造智能:助手接管的未来" 的文章,讨论智能助手在未来可能扮演的角色。智能助手的出现,为我们的生活带来了巨大的改变,不仅提供了方便的信息获取和任务管理,还能与人进行交流和互动。未来,随着技术的不断进步,智能助手有可能成为我们生活中不可或缺的一部分。</p><br /><br /><p>智能助手的未来发展,也会涉及到各个领域的变革。在工作中,智能助手可以扮演更为重要的角色,协助人们完成繁琐的工作任务。比如,它可以帮助人们撰写信函、回复编辑的建议或是请假消息,即使是处理信件中的标点符号也能游刃有余。同时,智能助手还可以提供墙街英语等语言学习支持,帮助人们掌握英语听说能力。此外,智能助手还可以在日常生活中提供祝福语等英文短句,用以表达对他人的祝福或歉意。</p><br /><br /><p>总的来说,创造智能将为我们带来更加便利的生活。我们可以期待未来智能助手在各个领域的进一步应用,助力我们更好地完成工作、提升语言能力,甚至享受更加丰富多样的日常交流。对于智能助手接管未来的可能性,出现的不便深表歉意,但希望这一切对人们的生活带来更多的便利。</p><br /><br /><p>请提供对以上观点和文章的反馈。</p><br /><br /><h3 id="未来助手接管">未来助手接管</h3><br /><br /><br /><br /><br /><br /><p>智能助手在当今社会扮演着越来越重要的角色。随着技术的不断发展,我们可以预见到未来助手在各个方面接管的趋势。这篇文章将探讨智能助手将如何主导我们的生活,并评估它对社会、经济和个人的影响。</p><br /><br /><p>首先,智能助手将在工作场所发挥重要作用。无论是在撰写信件给编辑部的信件还是请假信息,智能助手将提供准确、高效的应对方式。它能够理解我们的语境,并根据事先设定的规则和指令作出相应的回应。这意味着我们可以完全依赖智能助手来处理各种工作任务,从而提高工作效率。</p><br /><br /><p>其次,智能助手将在语言学习领域发挥关键作用。学习一门新的语言需要掌握大量的单词和语法规则。而智能助手可以帮助我们更好地学习英文。比如,在学习英文常用单词和标点符号时,智能助手能够根据我们的需求提供相关的学习材料和练习。无论是在 Wall Street English 还是其他英语学习平台,智能助手都将成为我们的得力助手,帮助我们更好地掌握英文。</p><br /><br /><p>最后,智能助手还将在个人生活中发挥重要作用。从处理埋单时的英文用语到祝福短句的使用,智能助手都能够提供准确的建议和指导。它将成为我们的个人语言顾问,帮助我们在日常生活中更加流利自如地表达自己。当然,我们需要明确指出,智能助手仅是辅助工具, [https://www.fcc.gov/fcc-bin/bye?https://www.wallstreet.edu.hk/web/7787/%E6%83%85%E6%99%AF%E5%B0%8D%E8%A9%B1/%E7%A5%9D%E5%90%9B%E5%A5%BD%E9%81%8B%EF%BC%9Agood-luck%E4%BB%A5%E5%A4%96%E5%98%8510%E5%8F%A5%E7%A5%9D%E7%A6%8F/ letter to the editor dse] </p><br /><br /><p>总之,未来智能助手的接管将改变我们的工作、学习和生活方式。它们的出现将带来无数的便利,并在许多方面提高我们的效率。然而, [https://www.longisland.com/profile/tigerlocust52 letter to editor] ,而不是取代我们的一切。</p><br /><br /><h3 id="英文与创造">英文与创造</h3><br /><br /><p>创造智能助手确实已成为现实,这对于学习英文来说尤为重要。通过智能助手,我们能够更加有效地提高我们的英文能力,并克服一些常见的困难和障碍。智能助手能够提供各种学习资源和工具,帮助我们更好地理解英文语法,扩大我们的词汇量。不仅如此,智能助手还能在我们写作和口语练习中给予及时的反馈和指导。</p><br /><br /><p>随着智能助手的接管,学习英文的过程也变得更加个性化和互动化。我们可以通过智能助手的定制功能,针对自己的学习需求进行优化。我们可以选择适合自己的学习材料和活动,制定学习计划,并跟踪我们的学习进展。通过智能助手的帮助,我们能够更加有效地利用我们的学习时间,加速我们的学习进程。</p><br /><br /><p>此外,智能助手还能为我们提供一些实用的英文学习资源和工具,帮助我们更好地应对各种学习挑战。例如,我们可以通过智能助手学习如何写一封给编辑的信(letter to the editor),或者学习如何请假(sick leave message)等。智能助手还可以为我们提供一些学习英文的技巧和建议,例如如何用英文支付餐费(埋單 英文)和如何在华尔街英语(Wall Street English)学习英文等。总之,智能助手为我们的英文学习提供了更丰富和全面的支持。</p><br /><br /><p>希望在不久的将来,智能助手能够在我们学习英文的过程中发挥更大的作用。让我们一起努力,不断创造和优化智能助手,使其成为我们学习英文的好帮手。对于任何造成的不便,我们深感抱歉,敬请谅解。而我们作为英文学习者,也要积极利用智能助手提供的各种资源和工具,努力提高我们的英文能力。祝福大家学习进步,英文之路越走越宽广!</p><br /><br /><h3 id="智能助手与生活">智能助手与生活</h3><br /><br /><p>智能助手的出现,为我们的生活带来了许多便利。它们可以帮助我们管理日程安排,提供即时的翻译和解答问题的能力,让我们感受到了科技带来的巨大进步。</p><br /><br /><p>首先,智能助手在我们的工作和学习中发挥着重要的作用。它们可以协助我们完成各种任务,如起草邮件、制作报告、做翻译等。通过智能助手的帮助,我们能够更高效地完成工作,节省时间和精力。</p><br /><br /><p>其次,智能助手也在我们的日常生活中给予了很大的支持。它们可以提供天气预报、交通信息等实用的服务,使我们更好地规划出行。此外,智能助手还能播放音乐、提供新闻资讯、回答问题等,为我们的休闲娱乐提供了更多选择。</p><br /><br /><p>最后,智能助手还在语言学习方面给予了帮助。通过与智能助手的交流,我们可以提高自己的口语表达能力,学习各种英文常用词汇和表达方式。而且,智能助手还可以提供一些祝福语、常用标点符号等方面的指导,让我们更好地掌握英文写作技巧。</p><br /><br /><p>通过智能助手的接管,我们的生活得到了智能化的改善。它们为我们解决了很多繁琐的事务,让我们能够更自由、更高效地生活。与智能助手共同成长是我们迎接未来的重要一步。</p><br /><br />
+
__notoc__
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{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
*  [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
*  [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
*  Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎