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由於各種原因,我們可能需要在現代生活中短期財務支持。 來自 TU 的私人貸款和小額貸款偶爾可以用於滿足短期財務需求。 但是,在還款過程中,許多借款人可能會遇到餘額轉移問題,甚至有些餘額轉移申請可能會被拒絕。 為了幫助讀者理解和做出明智的財務決定,我們將在本文中討論個人貸款,微型貸款和餘額轉移問題。 免費私人貸款意味著借貸過程中不需要信件查詢,借款人不需要擔心信用歷史的影響。 因此,即使信貸不良,借款人也有機會獲得他們所需的資金。 個人貸款通常是用於支付不可預期的成本的短期貸款。<br /><br />小額貸款通常用於支付小額日常開支,例如醫療賬單,購物和其他短期成本。 由於這些貸款的還款時間較短,借款人可以快速滿足他們的財務需求。 貸款資金通過餘額轉賬轉入借款人的銀行帳戶,可以在其中隨時提取和使用。 對於借款人來說,這非常重要,尤其是當他們必須為緊急情況付款時。 但是,申請餘額轉移有時可能會出現一些挑戰。 借款人在申請餘額轉賬時通常需要提交一些基本信息,例如身份驗證、銀行帳戶詳細信息和相關貸款文件。 借助這些知識,金融機構可以順利將資金轉移到借款人的帳戶,並保證成功還款。<br /><br />借款人對結餘轉移的要求有時可能會被拒絕。 這可能是由於多種原因,而不僅是以下原因:如果借款人的信息不足或不準確,金融公司可能無法完成餘額轉移申請。 如貸款文件不正確或借款人未提交所需文件,可能會拒絕餘額轉讓申請。 如果借款人的銀行帳戶有問題,例如凍結或異常,餘額轉賬戶也可能受到影響。<br /><br />即使沒有諮詢沒有 TU 的私人貸款,金融機構也可以考慮借款人的信貸風險。 如果借款人的信貸風險過高,餘額轉移申請可能會被拒絕。 要了解拒絕的具體原因,借款人應先與金融公司聯繫。 假設結餘轉移可以透過提供不正確的資訊或修正問題來重新批准的想法,偶爾只是一個無根據的神話。 借款人應仔細檢查提供的文件,以確保其準確和完整。 如有必要,可再次提供適當的文件。 為確保結餘轉賬順利,借款人應盡快解決任何銀行帳戶問題。 如果信貸風險是拒絕的因素,借款人可能會想要考慮提高信用分數,以提高他們成功轉賬餘額的機會。<br /><br />借款人應該意識到餘額轉移的重要性,並準備在尋找個人貸款和非免稅的小額貸款時提交所需的文件。 如果餘額轉移申請被拒,借款人應冷靜地回應,並與金融公司合作解決問題。 最終,確保成功貸款和還款,取決於謹慎和明智的財務規劃。 我們可能因為各種原因在現代生活中需要短期財務援助。 TU 提供的私人貸款和小額貸款偶爾可以作為滿足即時財務需求的手段。 但是,在還款過程中,許多借款人可能會遇到餘額轉移問題,甚至有些餘額轉移請求可能會被拒絕。 為了更好地幫助讀者了解和做出明智的財務決定,我們將在本文中深入研究個人貸款,微型貸款和餘額轉移問題。<br /><br />免費私人貸款意味著在貸款過程中不需要信件查詢,借款人不需要擔心信用歷史的影響。 因此,即使信貸不良,借款人也有機會獲得他們所需的資金。 個人貸款通常是短期貸款,用於支付不可預期的成本。 它因為它的 TU-free 功能吸引了許多急需要資金的人,尤其是那些因信貸問題而遇到困難獲得傳統貸款的人。 小額貸款通常用於支付小額日常開支,例如醫療賬單,購物和其他短期成本。 由於這些貸款的還款時間較短,借款人可以快速滿足他們的財務需求。 許多人選擇小額貸款,因為它們在遇到短期問題時的方便和快速批准時間。<br /><br />「餘額轉賬」一詞描述了將貸款資金放置在借款人的銀行帳戶中以供以後提取和使用。 對於借款人來說,這是至關重要的,尤其是在處理不可預期的成本時。 結餘轉賬可確保資金始終可用,允許借款人在需要時存取資金,並促進順利的還款。 [https://ilendhk.com/info/結餘轉戶攻略助你解決債務危機 結餘轉戶唔批原因] ,這些申請需要基本信息,例如個人身份證明,收入,銀行帳戶信息等。 金融公司在批准貸款批准後將貸款金額轉移到借款人的銀行帳戶,以轉移剩餘餘額。<br /><br />如果信貸風險是拒絕的因素,借款人可能會想要考慮提高信用分數,以提高他們成功轉賬的機會。 其中包括及時償還其他債務,並減少不必要的信用卡使用。 借款人應該意識到餘額轉移的重要性,並準備在尋找個人貸款和非免稅的小額貸款時準備提交所需的文件。 如果餘額轉移申請被拒,借款人應冷靜地回應,並與金融公司合作解決問題。 最終,確保成功貸款和還款,取決於謹慎和明智的財務規劃。 借款人通過了解貸款流程和平衡轉移問題,可以更好地處理各種財務困難,並保護他們的財務健康。
+
__notoc__
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{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
*  [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
*  [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
*  Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎