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在當今時尚世界中,眼睛在表達個性和風格方面起著重要的作用。 [https://olenstw.com/ 年拋] 。 年輕人對鄭漢眼、祝眼眼等眼鏡製造商感興趣。 這些可愛的配飾除了增強眼睛的神秘之外,還可以突出個性。 當我們深入研究這些關鍵字時,我們將在本文中揭示真正韓眼睛和混合美麗的神秘面紗。 亞洲年輕人開始將鄭漢的眼光接觸作為一種時尚。 除了改變眼睛的自然顏色外,這款獨特的隱形眼鏡還可以增強眼睛的外觀。 鄭漢的眼睛經常展現鮮豔的色彩和獨特的設計,像是進入神奇的夢想,並受到韓國文化的嚴重影響。<br /><br />正漢隱形眼鏡首次在韓國生產,迅速擴散到亞洲,贏得了時尚愛好者的心。 其獨特的形狀和廣泛的顏色選項使其能夠表達個性,除了作為視力修正工具之外。 此外,鄭漢的獨特美學已成為全球時尚標誌,超越語言和文化障礙。 鄭漢獨特的設計美學,從生動的幻想色調到自然風的溫和色彩。 由於這種多樣性,客戶可以根據自己的喜好和心情選擇商品,從而促進時尚的外觀。 此外,Jeng Han 的獨特設計經常從韓國流行文化中取得靈感,偶爾甚至融合了電影、音樂和其他媒體的藝術元素,以增添更多藝術感。<br /><br />一種獨特的眼睛,稱為混合眼睛,創造出了類似於混血的兒童的假眼。 結合了許多不同的顏色和圖案來賦予眼睛更多層次的外觀,正是定義了這種美麗的原因。 這種設計代表了多元文化主義和追求多元化和包容性在當代社會中的融合。 中央廣市場對眼珠寶的人氣越來越來越大貢獻。 由於該服務的更多商品選擇,客戶可以輕鬆地從世界各地購買眼鏡珠寶。 Mihoto Shopping 為時尚愛好者打開了從中漢的眼睛到半血的三戶的時尚大門。<br /><br />與標準隱形眼鏡相比,環形和眼睛放大鏡是更精緻的眼睛美化選擇。 由於年齡的使用週期更長,人們可以更輕鬆地體驗不同類型的眼睛。 眼睛放大鏡使眼睛看起來更神秘,並通過放大眼睛吸引他人的注意。 三井這樣的奧倫斯公司已經受歡迎,現在是台灣的市場領導者。 Olens 的設計通過將本地台灣特色與韓國時尚元素融合,滿足消費者對客製化和高品質的需求。 除了提升市場之外,這種國際合作也讓來自各地的人更接近時尚的共鳴。<br /><br />在三戶廣市場,放大和小的直徑變成了眼睛的藝術色調。 放大鏡通過放大眼睛效果並使眼睛看起來更神秘,使其他人的注意力吸引了他人的注意。 小直徑隱形眼鏡產生清新的自然氣氛,強調自然感。 由於這些多種設計風格滿足各種人的需求,眼睛現在成為個性表達的手段。 台灣 MIHITO 專注於舒適與自然美麗,而韓國美人以其充滿活力、奢華的設計風格而聞名。 這兩種風格的融合,眼睛裝飾市場更加豐富多彩,滿足來自不同地區、文化和文化的顧客的喜好。 由於時尚融合,人們有更多的選擇,這也有助於行業發展。<br /><br />眼睛飾品除了是時尚的一部分之外,還體現了文化。 隨著韓國文化擴散到世界各地,將時尚潮流從亞洲帶到全球其他地區,真正的韓國眼睛和混合的眼睛已發展成為文化橋樑。 由於這種文化融合,眼睛裝飾品是全球時尚的一部分,同時也是一個特定地區的代表性。 眼珠寶的受歡迎是由社交媒體的興起來的。 時尚愛好者使用 Instagram、TikTok 等平台分享他們的眼睛形狀。 眼睛珠寶可以用於個人表達和在社交媒體上的在線泛紅。 由於這種現象,眼睛飾品市場已經成長,促使品牌推出新型號,以滿足消費者不斷變化的時尚喜好。<br /><br /><br /><br /><br /><br />眼部飾品市場正在迅速擴張,證明眼睛現在不僅僅僅是視力輔助工具。 隨著技術的進步,眼睛珠寶在未來可能會發展更多智能,以滿足人們對方便和個性化的喜好。 多元文化交流將繼續豐富眼睛裝飾的設計風格,同時不斷地改善你的個性,不斷改善你的夜晚。 除了推動眼部裝飾潮流之外,中漢眼睛的崛起和混血美麗也反映了人們對多樣性和個性的渴望。 這些眼部配飾讓我們能夠在這個美麗的美麗世界中展現我們獨特的魅力,除了作為眼睛的時尚符號和藝術調色板之外。 成漢眼睛的眼睛和混血的美麗,作為眼睛珠寶的象徵,結合風格和文化,創造了無限的視覺可能性。 讓我們一起展望未來,探索這個創造力和多樣性的時代中的美麗時尚世界。<br /><br />
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__notoc__
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{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
*  [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
*  [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
*  Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎