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It is no secret that the movie theatre industry is facing many challenges in the 21st-century. Theater owners and operators have to constantly adapt to keep up with the times, whether it's the rise of streaming services such as Netflix or Hulu or the effects of the COVID-19 pandemic. We'll be discussing the most current technology and trends that will shape the future of movie theatres in this article.<br /><br />Virtual Reality and Augmented Reality<br /><br />Virtual and augmented realities have been one the most revolutionary technologies of recent years. While still in its early stages, VR and AR have the potential to revolutionize the movie-going experience. Imagine being able, in real-time, to walk into your favorite movie and interact directly with the characters and locations. This technology could open up new ways of storytelling such as branching stories that allow viewers to choose their own route through a story.<br /><br />Enhanced Audio, Visuals<br /><br /><br /><br /><br /><br />One trend that is shaping the future movie theaters is the increased use of audio and visuals. [https://tagoverflow.stream/story.php?title=your-ticket-to-entertainment-latest-movies-show-time-available-now-#discuss altoona movie theater] -goers can now enjoy movies in new ways thanks to the advent of high-definition screens, advanced sound systems, and other technological advances. This technology also allows for new forms of storytelling, such as immersive 3D experiences that make viewers feel like they are part of the action.<br /><br />Diversification of Content<br /><br />Movie theaters are trying to appeal to a wider audience by diversifying their content as streaming services grow in popularity. This could include alternative content such live performances, sporting events, as well as video game competitions. This strategy not only helps theaters stay relevant but also opens up new revenue streams.<br /><br />Comfort and convenience<br /><br />In addition to the latest technology, movie theaters are also investing in comfort and convenience. This includes luxury recliners and reserved seating. Theaters can offer a more enjoyable and convenient experience to their customers and differentiate themselves from streaming service providers.<br /><br />Contactless Experiences<br /><br />The COVID-19 outbreak has also contributed to the rise in contactless experiences. It includes everything, from ordering tickets online to food and beverages through a mobile application. Theaters can reduce the risk that the virus will spread by limiting physical contact and help customers feel more comfortable returning home to the big screen.<br /><br />To sum it, the future of movie theatres is a mixture of cutting-edge technology, diversification in content, and a focus upon comfort and convenience. By embracing these trends and staying ahead of the curve, theaters can continue to thrive in an increasingly competitive landscape.<br /><br />
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{|
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[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
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== Introduction ==
 +
 
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[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.  
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
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There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
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<br>
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<br>
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[[Image:Shot08.jpg|right|thumb]]
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The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
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<br>
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<br>
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You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
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|-
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{| class="prettytable" width="100%"
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|-
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| colspan="3" align="center" |
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== April 14th 2020 v1.16.1 released ==
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[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
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([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
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[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
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([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
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[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
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[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
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[[Image:Review-icon.png|15px]] [[Dual Install]]
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== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
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|-
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| width="33%" style="background:#D8F3D5" valign="top" |
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=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
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 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
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| width="33%" style="background:#FFEDED" valign="top" |
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=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
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* [[Engine startup]]
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* [[Priority Fire Zones]]
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* [[Designated target list]]
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* [[Map list]]
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* [[Mi-24V Section]]
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* [[Clickable Cockpits]]
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* <font color="grey">[[ToC|more...]]<font>
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| width="33%" style="background:#DFE7FF" valign="top" |
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=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
*  [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
*  [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
*  Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
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** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
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** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
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** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
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*  [[hints]]
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|-
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| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
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Categories
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|-
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| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
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[[:Category:Installation_and_setup|Installation and setup‏‎]]
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| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
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[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
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| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
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[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
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|-
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| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
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[[:Category:Tutorials‏‎|Tutorials‏‎]]
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| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
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[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
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| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
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[[:Category:Campaign|Campaign‏‎‏‎]]
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|-
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| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
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[[:Category:Developing‏‎|Developing‏‎]]
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|}
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[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎