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<p>蚊網一直以來都是有效防蚊的傳統方式,然而,傳統的蚊網在滿足防蚊功能的同時,也存在著不夠美觀以及不易安裝固定等問題。這就讓我們開始思考,能否創造一種創新的蚊網,既能有效防蚊,又能滿足我們對美觀環境的需求呢?</p><br /><br /><p>聯凱工程公司帶來了一個全新的創意蚊網,它將膠地板、防蚊網、人造草皮等元素結合在一起,為我們帶來了全新的防蚊方式。這種創意蚊網不僅能夠有效防蚊,還能夠增添綠意,打造出一個更加舒適和美觀的環境。</p><br /><br /><p>除了膠地板和人造草皮外,聯凱工程還推出了膠地蓆和窗簾路軌等產品,這些產品不僅能夠有效阻隔蚊子和其他小昆蟲的進入,同時也能夠保持室內的通風和採光。這些創意蚊網的應用範圍廣泛,不僅適用於居家使用,也可以應用於公共場所和商業環境等地方。</p><br /><br /><p>創意蚊網的出現為我們帶來了全新的防蚊方式,它不僅滿足了我們對美觀環境的需求,同時也提供了一個更加舒適和安全的居住環境。讓我們一起享受無憂無蚊的生活吧!</p><br /><br /><h3 id="创意蚊网材料介绍">创意蚊网材料介绍</h3><br /><br /><br /><br /><br /><br /><p>创意蚊网是一种新型的防蚊方式,它采用了多种材料来增加使用效果。下面将介绍一些常用的创意蚊网材料。</p><br /><br /><p>首先是蚊网本身。 [https://we.riseup.net/banglecrow5 蚊網 英文] 。它能够有效地阻挡蚊虫的入侵,为我们提供一个安全的居住环境。</p><br /><br /><p>其次是膠地板和膠地蓆。这些材料常常用来铺设在蚊网下方,起到防止蚊虫从地面钻入的作用。通过使用这些材料,可以有效减少蚊虫的滋生和入侵。</p><br /><br /><p>最后是人造草皮和窗帘轨道。人造草皮可以用于户外的蚊网区域,为我们打造一个舒适的休闲环境。而窗帘轨道可以增加蚊帘的便捷性,让我们更方便地控制蚊虫的进出。</p><br /><br /><p>这些创意蚊网材料的使用可以更有效地防止蚊虫的侵扰,为我们提供一个安全、舒适的居住环境。在选择创意蚊网材料时,我们可以考虑聯凱工程等供应商提供的多种物料,根据实际需求进行选择和组合。</p><br /><br /><h3 id="蚊网新方式的效果测试">蚊网新方式的效果测试</h3><br /><br /><p>首先,我们进行了蚊网的膠地板测试。在实验中,我们发现蚊网搭配膠地板可以有效地阻止蚊虫的进入。蚊虫无法通过膠地板的缝隙钻入室内,从而提供了更加安全和舒适的环境。</p><br /><br /><p>其次,我们测试了蚊网与防蚊網的结合效果。结果显示,这种组合可以大大减少蚊虫的数量。 [http://idea.informer.com/users/roastscarf0/?what=personal 防蚊網] 能够将蚊虫有效地隔离在室外,让人们在室内放心休息和活动,不再受到蚊虫的困扰。</p><br /><br /><p>最后,我们测试了蚊网和人造草皮的效果。实验证明,人造草皮可以有效地降低蚊虫的滋生率,从而减少了被蚊虫叮咬的可能性。使用蚊网和人造草皮相结合,可以创建一个更加舒适和安全的户外空间。</p><br /><br /><p>通过这些实验结果,我们可以得出结论:创意蚊網提供了一种有效防蚊的新方式。蚊网搭配膠地板、防蚊網和人造草皮的组合,可以显著地减少蚊虫的数量,为人们营造一个无蚊的室内和室外环境。</p><br /><br /><h3 id="趋势与未来发展">趋势与未来发展</h3><br /><br /><p>未来发展方面,蚊網行业将面临一些新的趋势和挑战。首先,随着科技的不断进步,我们可以预见到蚊網将越来越智能化。通过智能感应技术和互联网的应用,蚊網可以更加方便地与其他设备进行连接,实现自动化管理和遥控操作,提高使用的便捷性和效率。</p><br /><br /><p>其次,蚊網的设计和材料也将发生一些变化。除了传统的膠地板和防蚊網,未来可能会采用更环保和具有创意的材料,如人造草皮和膠地蓆等,这样既可以增加蚊網的美观度,又能更好地适应不同的环境和场景。</p><br /><br /><p>最后,窗簾路軌技术的发展也将为蚊網行业带来更大的发展空间。窗簾路軌可以使蚊網安装更加方便快捷,不再局限于固定位置,而是可以根据需要进行灵活调整,提供更全面的防蚊保护。</p><br /><br /><p>总的来说,蚊網行业在未来的发展中将朝着智能化、环保化和灵活化的方向发展,通过不断引入新技术和创新材料,为人们提供更加高效、舒适和美观的防蚊解决方案。</p><br /><br />
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__notoc__
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{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
*  [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
[http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
*  [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
*  [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
*  Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎