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<p>探索品牌設計的奧秘</p><br /><br /><p>品牌設計是現代商業界不可或缺的一部分。它不僅僅是一個產品或服務的標誌,更是一種綜合性的視覺傳達方式,能夠在激烈的市場競爭中擁有獨一無二的地位。品牌設計能夠凸顯產品或者公司的價值觀、個性以及與消費者之間的聯繫,這樣的魅力使其成為吸引消費者的關鍵元素之一。</p><br /><br /><p>包裝設計作為品牌設計的重要組成部分,更是重要不可忽視的一環。包裝設計既要具有吸引人的外觀,又要能夠傳達產品的質量和價值。一個好的包裝設計不僅能夠吸引消費者的注意,還能夠讓消費者對產品產生好的印象,從而促使消費者做出購買的決策。</p><br /><br /><p>在現代設計行業中,有許多專業的平面設計公司和包裝設計公司為品牌設計提供卓越的服務。這些公司擁有專業的設計師團隊,能夠根據企業或者產品的需求,提供創意且獨特的設計方案。通過他們對產品包裝設計的深入研究和專業的技巧,他們能夠幫助企業建立並提升其品牌形象,從而在市場上取得優勢。</p><br /><br /><p>品牌設計師是品牌設計中不可或缺的一環。他們具有豐富的藝術和設計背景,能夠將企業的理念與設計風格完美融合。品牌設計師通過對品牌特點的深入了解和創新思維,能夠打造出獨一無二且具有認可度的品牌形象。他們的專業知識和技能使得他們能夠為企業創造出令人難忘的品牌體驗,提高企業在市場中的競爭力。</p><br /><br /><p>在接下來的文章中,我們將更深入地探索品牌設計的奧秘,了解品牌設計的重要性以及如何通過包裝設計、平面設計公司和優秀的品牌設計師來提升企業的形象和競爭力。讓我們一同揭開這個令人著迷的世界, 瞭解品牌設計的力量以及它對企業的影響。</p><br /><br /><h3 id="品牌設計的重要性">品牌設計的重要性</h3><br /><br /><p>品牌設計是一個企業成功的關鍵因素之一。無論是剛起步的新公司還是已經在市場上經營多年的大品牌,品牌設計都扮演著重要的角色。品牌設計不僅僅是一個企業的視覺形象,更是一個營銷策略和企業價值觀的體現。</p><br /><br /><p>首先,品牌設計能夠幫助企業建立獨特而可識別的形象。通過設計獨特的標誌、色彩和字體等元素,企業能夠在眾多競爭對手中脫穎而出。一個好的品牌設計能夠讓消費者一眼認出並記住企業的產品或服務。這樣的識別度不僅能夠增加消費者對品牌的信任,還能夠營造品牌的專業形象。</p><br /><br /><p>其次,品牌設計能夠幫助企業傳達營銷策略和核心價值觀。通過合理的設計元素和可視化手段,品牌設計可以直觀地表達企業的宗旨、品質和風格等信息。 [https://www.vincdesign.com/zh-hant/portfolio-cat/branding-logo-zht/ 企業logo設計] 。一個經過精心設計的品牌能夠使消費者產生共鳴和信任,進而提高品牌忠誠度和銷售量。</p><br /><br /><p>最後,品牌設計能夠提升企業的競爭力和市場價值。一個成功的品牌設計能夠在市場中建立起企業的良好形象和信譽。一個具有強大品牌的企業在同行業中更容易被消費者選擇,也更容易吸引投資者和合作伙伴的注意。品牌設計能夠幫助企業建立起差異化的競爭優勢,從而提高企業的市場份額和價值。</p><br /><br /><p>總之,品牌設計在企業的發展過程中扮演著至關重要的角色。它不僅能夠幫助企業建立獨特形象和傳達核心價值觀,還能夠提升企業的競爭力和市場價值。無論是新公司還是大品牌,都應該重視品牌設計的重要性,並不斷優化和創新自己的品牌形象。</p><br /><br /><h3 id="包裝設計的關鍵要素">包裝設計的關鍵要素</h3><br /><br /><p>包裝設計在品牌設計中扮演著重要的角色,它不僅僅是一個產品的外觀,更是品牌形象的重要組成部分。成功的包裝設計可以吸引消費者的目光並傳達品牌的價值觀。以下是包裝設計的三個關鍵要素:</p><br /><br /><ol><br /><br />  <br /><br /<br /><br /> <br /><br /> <br /><br /> <br /><br />  <br /><br /<br /><br /> <li><p>創新獨特的設計:包裝設計需要與眾不同,能夠在眾多競爭品牌中脫穎而出。一個獨特的包裝設計可以留下深刻的印象,讓消費者對產品產生興趣。透過創新的設計元素,如圖案、色彩和形狀,可以創造出與眾不同的視覺效果,吸引消費者的目光。</p></li><br /><br />  <br /><br />  <br /><br /> <br /><br /> <br /><br />  <br /><br />  <br /><br /> <br /><br /> <li><p>與品牌價值相符的視覺形象:包裝設計應該能夠准確地表達品牌的核心價值觀。它應該與品牌的整體視覺形象相一致,能夠讓消費者輕易地識別出該品牌。透過在包裝上使用品牌的標誌、標語和顏色,可以加強品牌的辨識度,並增強品牌在消費者心中的形象。</p></li><br /><br /<br /><br />  <br /><br />  <br /><br /> <br /><br />  <br /><br />  <br /><br /> <br /><br /> <li><p>符合產品特點的設計:包裝設計需要充分考慮到產品的特點和目標受眾。不同的產品有不同的需求和市場定位,因此包裝設計應該能夠適應產品的特性。例如,對於高端奢侈品, [https://www.vincdesign.com/zh-hant/portfolio-cat/package-design-zht/ 包装设计公司] 。</p></li><br /><br />  <br /><br /> <br /><br />  <br /><br /> <br /><br /> <br /><br /> <br /><br /> <br /><br /></ol><br /><br /><p>以上是包裝設計的三個關鍵要素,這些要素能夠幫助品牌在市場中站穩腳跟,吸引消費者的關注,並創造出獨特而有影響力的品牌形象。</p><br /><br /><h3 id="如何選擇一個優秀的品牌設計師">如何選擇一個優秀的品牌設計師</h3><br /><br /><p>在選擇一個優秀的品牌設計師時,有幾個關鍵因素需要考慮。首先,你應該確保這位設計師在品牌設計領域擁有豐富的經驗和專業知識。這可以通過查看他們的作品集和工作經歷來進行評估。</p><br /><br /><br /><br /><br /><br /><p>其次,你應該考慮這位設計師的創意能力和設計風格是否符合你的品牌需求。請仔細研究他們之前的品牌設計作品,以確保他們的風格和創意理念與你的品牌價值觀相契合。</p><br /><br /><p>最後,與這位設計師進行面談非常重要。這將有助於你了解他們的工作方法和溝通風格,並確定他們是否與你的團隊合作得愉快。設計師的專業態度和良好的溝通能力是項重要的考量因素。</p><br /><br /><p>總結來說,選擇一個優秀的品牌設計師需要綜合考慮他們的經驗、專業知識、創意能力和與你的團隊合作的潛力。確保他們的設計風格和價值觀與你的品牌相符,並通過面談來確定他們是否是你團隊的理想選擇。</p><br /><br />
+
__notoc__
 +
{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
* [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
* [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]  
 +
*  [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
* [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
* Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎