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<p>通过创造力,我们能够在思考和表达中点燃独特的火花。创造力是一种宝贵的能力,它赋予了我们独特的思维方式和独到的见解。无论是在学校还是在职场上,我们都需要运用创造力来解决问题、展现自己的观点和开拓新的领域。</p><br /><br /><p>在学习英文SBA个人短讲时,我们可以利用创造力来提高演讲的质量和吸引力。通过运用不同的用法、修辞手法和技巧,我们可以赋予我们的演讲更加生动有趣的元素。这不仅可以帮助我们更好地表达自己的观点,还能够吸引观众的注意力,并有效地传达我们想要传达的信息。</p><br /><br /><p>此外,在撰写英文SBA专题文章时,创造力也是非常重要的。我们可以通过运用丰富的词汇和多样的句式结构来增加文章的吸引力和可读性。同时,我们还可以利用适当的修辞手法表达出文章的情感和观点,使读者更加深入地理解我们想要传达的意义。</p><br /><br /><p>创造力是一种无限的资源,它可以在我们的思维中点燃新的火花。通过运用创造力,我们可以在英文SBA个人短讲和专题文章中展现出我们独特的才华和见解。让我们通过勇于创新、敢于尝试的心态,释放我们的创造力,创造出独一无二的作品。让创造力之火继续燃烧,点亮我们的思维世界!</p><br /><br /><h3 id="创造力的定义">创造力的定义</h3><br /><br /><p>创造力是指一个人或者一个团队在创作、创新或开创新领域时所展现出来的能力。它是人类智慧和想象力的结晶,是解决问题、创造价值、推动社会发展的重要力量。</p><br /><br /><p>创造力可以表现在不同的领域,无论是艺术、科学、技术还是商业领域,都需要具备一定的创造力才能达到突破和突显个人独特性的目标。创造力有时候可以让我们突破常规思维的束缚,超越已有的框架,从而创造出新的观点、新的产品或新的解决方案。</p><br /><br /><p>一个富有创造力的个人可能具备以下特质:开放的思维,愿意接受新的想法和观点;对问题有敏锐的觉察力,能够发现问题,寻找解决方法;勇于尝试新的方式和方法,不怕失败和困难;具备不断学习和进取的态度,保持持续的进步和成长。</p><br /><br /><p>创造力可以通过培养和训练来提升。对于学生来说,英文SBA个人短讲可能是锻炼创造力的一个方式,它要求学生能够以英文的形式展示自己的思维和观点。同时,我们也可以借鉴他人的经验和灵感,学习他们在SBA英文和专题文章中的用法和修辞手法表达来提升自己的创造力。</p><br /><br /><p>总之,创造力是一种宝贵的能力,它在我们的生活和工作中都起着重要的作用。通过不断培养和发展创造力,我们可以实现自身的潜能,为社会进步和个人成就做出贡献。</p><br /><br /><h3 id="英文sba個人短講的用法">英文sba個人短講的用法</h3><br /><br /><br /><br /><br /><br /><p>首先,让我们来谈谈英文sba个人短讲的用途。个人短讲是一种表达自己思想和观点的方式,它可以用来展示个人的学术能力和表达技巧。通过个人短讲,学生有机会在一个特定的主题上展示他们的知识和研究成果。</p><br /><br /><p>其次,让我们来探讨一些关于英文sba个人短讲的技巧和方法。在准备个人短讲时,学生需要选择一个合适的主题,并通过研究和思考来收集相关的信息。然后,他们可以使用修辞手法,如比喻、对比和排比等来增强短讲的说服力和吸引力。同时,学生还需要掌握一些有效的表达方式,如正确运用语调、语速和节奏等来提高演讲效果。</p><br /><br /><p>最后,让我们来总结一下sba个人短讲的重要性。通过进行个人短讲,学生不仅可以提高他们的英语口语能力,还可以培养他们的创造力和批判思维能力。此外, [https://fileforum.com/profile/designcancer13/ 修辭手法] 。</p><br /><br /><p>以上就是关于英文sba个人短讲用法的一些介绍,希望对您有所帮助。</p><br /><br /><h3 id="修辞手法在專題文章中的应用">修辞手法在專題文章中的应用</h3><br /><br /><p>在專題文章中,修辞手法的应用可以起到增加文章的表现力和吸引读者注意力的作用。下面将介绍一些常见的修辞手法及其在專題文章中的运用。</p><br /><br /><ol><br /><br />  <br /><br /<br /><br />  <br /><br /> <br /><br /> <br /><br />  <br /><br /<br /><br /> <li><p>比喻:比喻是一种将两个不同的事物进行类比的修辞手法。通过使用比喻,作者可以用一个熟悉的概念或形象来解释或描述另一个抽象的概念。比喻可以帮助读者更好地理解文章中的概念或论点,并使文章更具生动性和感染力。</p></li><br /><br /<br /><br />  <br /><br />  <br /><br /> <br /><br />  <br /><br />  <br /><br /> <br /><br /> <li><p>排比:排比是一种将多个相同或相似的词、短语或句子并列使用的修辞手法。通过使用排比,作者可以强调一系列相关的观点或事物,增强读者对文章内容的印象和记忆力。排比也可以使文章的节奏更加流畅,并增加文章的说服力和吸引力。</p></li><br /><br /> <br /><br />  <br /><br /> <br /><br /> <br /><br /> <br /><br />  <br /><br />  <br /><br /> <li><p>反问:反问是一种以问句的形式提出论点或观点的修辞手法。通过使用反问,作者可以引起读者的思考和共鸣,激发读者对文章内容的兴趣。反问也可以用来表达作者对某一观点的质疑或批判,从而增加文章的辩证思维和争议性。</p></li><br /><br />  <br /><br />  <br /><br />  <br /><br /> <br /><br />  <br /><br /> <br /><br /> <br /><br /></ol><br /><br /><p>总的来说,修辞手法在專題文章中的应用能够提升文章的艺术性和说服力,使文章更具观赏性和吸引力。在撰写專題文章时,作者可以根据文章的目的和主题选择合适的修辞手法,运用在文章中,以达到更好的效果。</p><br /><br />
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__notoc__
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{|
 +
[[Image:Eech central logo.png|287px|right|EECH Central Logo]]
 +
== Introduction ==
 +
 
 +
[[Image:Mi24 doors.jpg|thumb|left|Community-created Mi-24V cockpit]]
 +
 
 +
'''''Enemy Engaged – Comanche vs. Hokum ([[abbreviations|EECH]])''''' is a combined forces realtime battlefield helicopter simulation.
 +
 
 +
The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.
 +
<br>
 +
<br>
 +
Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter.
 +
A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.
 +
<br>
 +
<br>
 +
There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the [[The Apache|AH-64A Apache]], [[The Apache|AH-64D Apache Longbow]], the [http://www.fas.org/man/dod-101/sys/ac/rah-66.htm RAH-66 Comanche], the [http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper AH-1Z Viper], and the [http://www.army-technology.com/projects/kiowa/ OH-58D Kiowa]. On the Red side, these are the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-52 "Hokum B"], the [http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm Ka-50 "Black Shark"], the [http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm Mi-28N "Havoc"], and the [[Mi-24V_Section|Mi-24V Hind]]. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.
 +
<br>
 +
<br>
 +
[[Image:Shot08.jpg|right|thumb]]
 +
The game tries to be as realistic as possible, having features like the [[Engine startup|realistic engine startup procedure]] and the [[priority fire zones]] for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.
 +
<br>
 +
<br>
 +
Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's [http://en.wikipedia.org/wiki/Sourcecode source code] ensured that an active fan community grew in size, turning EECH into it's current game.
 +
<br>
 +
<br>
 +
You can have a look at some [[Screenshots|screenshots]] of the game in the gallery.
 +
 
 +
|-
 +
 
 +
{| class="prettytable" width="100%"
 +
|-
 +
| colspan="3" align="center" |
 +
 
 +
== April 14th 2020 v1.16.1 released ==
 +
[[image:Folder.png]] [https://drive.google.com/open?id=1SvsRg6W9NmqOyor_gEZ0OaAuKV7Unf-d 1.16.1 allMods patch] (1.16.0 is required!)<br>
 +
([https://yadi.sk/d/Xfi1QAhj71mvcQ Mirror])<br>
 +
 
 +
[[image:Folder.png]] [https://drive.google.com/open?id=0B2tSjM_s_ROqRkhibzNtVXM2a3c 1.16.0 allMods installer]<br>
 +
([https://yadi.sk/d/XZ064nqG347cPT Mirror])<br>
 +
 
 +
[[Image:Review-icon.png|15px]] [https://simhq.com/forum/ubbthreads.php/topics/4516373/ Details]<br>
 +
[[Image:Review-icon.png|15px]] [[Installation guide]]<br>
 +
[[Image:Review-icon.png|15px]] [[Dual Install]]
 +
 
 +
== Guides & manuals ==
 +
 
 +
===[[Image:Review-icon.png|15px]] [[Special:AllPages|List of all pages]]===
 +
 
 +
|-
 +
| width="33%" style="background:#D8F3D5" valign="top" |
 +
=== Starters Guide ===
 +
To help you get started. Please, read the following:
 +
#[[Gameplay]]
 +
#[[Acquire EECH]]
 +
#'''[[Installation guide]]'''
 +
#[[Multiplayer|Multiplayer guide]]
 +
#[[Quick start]]
 +
 
 +
<font size="1">[[System requirements]] / [[FAQ]]</font>
 +
 
 +
| width="33%" style="background:#FFEDED" valign="top" |
 +
 
 +
=== Interesting Articles ===
 +
* about [[Enemy Engaged 2]]
 +
* [[eech.ini]]
 +
* [[Engine startup]]
 +
* [[Priority Fire Zones]]
 +
* [[Designated target list]]
 +
* [[Map list]]
 +
* [[Mi-24V Section]]
 +
* [[Clickable Cockpits]]
 +
* <font color="grey">[[ToC|more...]]<font>
 +
 
 +
| width="33%" style="background:#DFE7FF" valign="top" |
 +
 
 +
=== Strategy Guides ===
 +
* [http://simhq.net/downloads/air_combat/eech/ApacheHavocManual.pdf Apache Havoc Manual]
 +
*  [http://simhq.net/downloads/air_combat/eech/apache_vs_havoc_guide.pdf Apache Havoc Strategy Guide]
 +
* [http://simhq.net/downloads/air_combat/eech/EECHManual.pdf Comanche Hokum Manual]
 +
* [http://simhq.net/downloads/air_combat/eech/comanche_vs_hokum_guide.pdf Comanche Hokum Strategy Guide]
 +
* [https://app.box.com/s/2vota2riw3tev8giain2 EECH Keycard]
 +
* Training missions:
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652467/1 1/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652499/1 2/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652510/1 3/4]
 +
** [http://www.simhq.com/forum/ubbthreads.php/topics/1652531/1 4/4]
 +
*  [[hints]]
 +
|-
 +
| colspan="3" width="100%" style="text-align:center;paddig:50px 10px;font-size: 150%;"|
 +
Categories
 +
|-
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Installation_and_setup|Installation and setup‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Eech.ini‏‎|Eech.ini‏‎‏‎]]
 +
| width="33%" style="background:#C8FEC5;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Troubleshooting‏‎ |Troubleshooting‏‎ ‏‎]]
 +
|-
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Tutorials‏‎|Tutorials‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Gameplay‏‎|Gameplay‏‎‏‎‏‎]]
 +
| width="33%" style="background:#FFDDDD;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;" |
 +
[[:Category:Campaign|Campaign‏‎‏‎]]
 +
|-
 +
| colspan="3" width="100%" style="background:#CFD7FF;text-align:center;paddig:50px 10px;font-weight:600;font-size:18px;"|
 +
[[:Category:Developing‏‎|Developing‏‎]]
 +
 
 +
|}
 +
 
 +
[[category:installation and setup]] [[Category:eech.ini]] [[Category:tutorials]] [[Category:Developing]] [[category:Gameplay]] [[category:campaign]] [[Category:tutorials]]

Latest revision as of 17:22, 9 January 2024

EECH Central Logo

Introduction

Community-created Mi-24V cockpit

Enemy Engaged – Comanche vs. Hokum (EECH) is a combined forces realtime battlefield helicopter simulation.

The player pilots an attack helicopter inside a dynamic campaign. Instead of being confined to separate pre-defined "missions" like in so many other simulation games, it is possible to see the battle unfold across the entire battlefield in real time, without "load times" during missions. Your tasks in the game range from attack missions on enemy bases, FARPs and vehicles, close air support or interdiction of enemy air defences, recon-missions to obtain photographic intelligence, down to simple transfer missions to replenish your forces.

Effective air defence simulations necessitate NOE (Nap of the Earth) flying and the use of terrain as cover, as well as making best use of the stealth characteristics of the Comanche helicopter. A "Mission Commander" feature allows players to define their own missions and ultimately control the battle strategy from a powerful interactive game map that integrates seamlessly with the 3D action. The entire battlefield simulation is fully networked and supports multiple human pilots on either side of the simulated conflict.

There are 9 helicopters modelled in the game that are flyable with their own cockpits, and seven of those have 3D cockpits. On the Blue side, these are the AH-64A Apache, AH-64D Apache Longbow, the RAH-66 Comanche, the AH-1Z Viper, and the OH-58D Kiowa. On the Red side, these are the Ka-52 "Hokum B", the Ka-50 "Black Shark", the Mi-28N "Havoc", and the Mi-24V Hind. All other helicopters in the game are flyable, but they use a 'default' cockpit from the Apache A.

Shot08.jpg

The game tries to be as realistic as possible, having features like the realistic engine startup procedure and the priority fire zones for example, while retaining the ease-of-use factor that makes it popular with players who are more interested in action than avionics. Support for innovative input devices like TrackIR allow for an optimal level of immersion. Combined with the truly massive environments that retain a realistic sense of scale.

Although the original game was released in 1999, the community has developed substantial graphics and gameplay-related enhancements, aside from stability and multiplayer improvements. The release of the game's source code ensured that an active fan community grew in size, turning EECH into it's current game.

You can have a look at some screenshots of the game in the gallery.


April 14th 2020 v1.16.1 released

Folder.png 1.16.1 allMods patch (1.16.0 is required!)
(Mirror)

Folder.png 1.16.0 allMods installer
(Mirror)

Review-icon.png Details
Review-icon.png Installation guide
Review-icon.png Dual Install

Guides & manuals

Review-icon.png List of all pages

Starters Guide

To help you get started. Please, read the following:

  1. Gameplay
  2. Acquire EECH
  3. Installation guide
  4. Multiplayer guide
  5. Quick start

System requirements / FAQ

Interesting Articles

Strategy Guides

Categories

Installation and setup‏‎

Eech.ini‏‎‏‎

Troubleshooting‏‎ ‏‎

Tutorials‏‎

Gameplay‏‎‏‎‏‎

Campaign‏‎‏‎

Developing‏‎